Sunday, March 31, 2024

Gelatinous Cube


 Wellllllll, some posts just don't seem that impressive. looking at you semi-transparent ooze cube! Given that, I really thought making one was going to be easy - HA! how wrong I was.

 This model is from epic miniatures, printed in clear resin. The model is hollow, presumably so it can sit over another model and engulf it. I'm not a huge fan of that type of gimmick, so I elected to fill the cavity with clear epoxy resin. I made some mistakes here - I was in a rush and I didn't do the optional steps to remove bubbles. As a consequence, the cube has loads of tiny bubbles that give it a foggy look. I ultimately hope to make some cubes with items floating in them, so Ill need to work on getting my resin clear moving forward.

 The second pitfall was the frosty nature of the layers of the print. I initially tried using a gloss coat, and it sorta' worked to clear it up but resulted in some paint checking around "drip" features that needed to be carved or sanded away. the layer was a bit on the thin side to prevent checking, which allowed the print layers to remain more visible. So, I ended up painting on print resin as a coating, then coating that with a thin layer of gloss.

The final obstacle was how to attach the cube to the base I had sculpted and painted (a 60mm base, which broke in half at one point - this project did not go smoothly). I settled on welding it to the base with more clear UV resin, but I left a few bubbles in places, and while it worked out it was far from easy, and definitely messy. still, not a bad strategy (especially since the other option was epoxy resin with very long cure times), but an error would've been costly.

The next one will be better! I plan on two more at some point with different details and "floaters." 

I cant promise better photos, though, they are just clear goo, after all.

Sunday, March 24, 2024

Young Green Dragon / Venomfang


 

 

This fellow is an important encounter in LMoP - he may not be the BBEG, but has the potential to be super deadly. What's more, he is almost certain to survive and become a recurring threat. 

Paint wise this piece is pretty simple and was completed quickly. In retrospect I could've upped the contrast - under the bright lights it looks a little washed out. That said, I recall consciously going for a brighter look. <shrug> Just an excuse to revisit the green dragons again in the future; I definitely enjoy green color palates.

A bright spot here for me is the base. I typically sculpt my bases the old-school way with mixed media: polymer clay and green stuff. These days it isn't really necessary, but pushing clay is very calming and lets me really tell the story I want. In this case I was inspired by some unusual terrain I have seen from time to time - elevated grass mounds in flood plains and marshes. Nothing too fancy, but I do like the effect and I'll continue to toy with the execution of the concept. 

This model was completed in 2020, but I have yet to share it anywhere, so it feels like a new accomplishment. I feel like I'm finally making some meaningful progress towards completing LMoP, and That is some nice motivation to push through.

Sunday, March 17, 2024

Redbrand Ruffian #2 / Human Bandit

 

The second in my series of ruffians is not nearly as unique, but that is the point! I like to make my groups of baddies to have some unique recognizable elements that can step in as NPCs, and some more generic models I can use in multiple encounters.

You might notice that I went with a model that isn't strictly identical to LMoP stats. I like a variety of weapons on my baddies that make them more interesting to paint and also to play with. A spear will force some tactical decisions that can make game-play more interesting. I think varied equipment is also more fitting of a ragtag group of criminals. More generally, these projects are my interpretation of my favorite modules, so I make changes as I see fit. 

This model was made by Vae Victis, and was really nice to paint. It has an excellent balance of clean detail and feature depth that made it take paint smoothly without being too busy. I resized it a bit, as I do with nearly everything; it is on a 25mm base.

 

 

 

 use repeatedly in encounters 

Monday, March 11, 2024

Bull Ray Familiar

 

 


Another model from Reapers aquatic themed familiar pack VII. I did some light re-sulpting of this model; It was a faithful rendition of living rays, but had a cartoonish mouth with sharp teeth unlike the actual critters. I prefer my animal models on the realistic side, so I filed off that area and did a little work with greenstuff to give it a mouth more fitting a real ray. They have funny little mouths and I think the model is more realistic and a lot cuter!

I based my paint-job on a real species, the common eagle ray/bullray.  Sadly, while the bull ray was once "common" it is now a critically endangered species.

Sunday, March 3, 2024

Redbrand Ruffian #1 / Nadia the tax collector

This is the first in my series of bandits for LMoP. I initially prepped and batch painted a collection of 12 models that were existing parts of my collection, freebee models, or the occasional purchase. The only real unifying theme was a bandana type element (rather than a cloak) I could use to visually link them. At a point I switched over to completing each model one-by-one to give each one a unique element for individual interest. Batch painting for me tends to be a little sloppy to keep things moving quickly, so the models in this collection aren't perfect, but they'll more than do the job as generic low level antagonists. I think this one will make a nice leader type for ruffian encounters in town.

This nice piece was sculpted by Galaad Miniatures. I took some liberties with her outfit design, and altered her scale a bit (I tend to scale things to be in line with "30mm" so that they work well with "28-32mm" scale physical models I own), but I think she it pretty faithful to the concept. 

 1 done, 11 to go!