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Showing posts with label construct. Show all posts
Showing posts with label construct. Show all posts

Monday, March 30, 2026

Huge Snow Golem and Friends


The biggest of the bunch! This huge snow golem is truly a massive threat, and represents the apex of my current snow golem project from Schlossbauer. I really enjoy that it appears to be an amalgamation of the other forms - distinguishable heads of small golems cover its body, which mirrors the shape of the medium golems, and it has a crown of ice from the large golem. There was some fun discussion surrounding whether the other forms coalesced into the huge boss, or were shed from it, or both - no matter what it seems like a fun series of encounters to run. As with the other snow golems, I wasn't totally happy with my execution, but I'll look to improve in future cold themed monsters (e.g. the ones missing from this current series). The combined effect is pretty satisfying, though, for such a speedy project.


 

Sunday, January 25, 2026

Large Snow Golem


This big fellow is clearly a threat. The cute grins of the small snow golems and the oafish maws of the medium snow golems have shifted to a grimace of cold malevolence. The spines, crown and tusks of ice and slush, along with sheer size clearly mark him as as leadership. Given how scary the normal sort are, this thing looks to be a TPK in the shape of a snowdrift. A perfect post for a winter day.
 
The progression of this series from Schlossbauer is fantastic; the pieces are simple but gradually ratchet up the interest level.
 
This model was painted similar to the others, but has some semi-transparent effects. The method needs work, but that's the hobby! 

 

Monday, January 19, 2026

Snow Golems (2)


These brutes are the big brothers of the Small Snow Golems I posted last week. While they are "medium" sized they represent a significant increase in mass relative to the small versions. Their considerable bulk overhangs even a 32mm base - much bigger than your average snowman. The stat blocks on these monsters are pretty threatening, with heat sources being their only real vulnerability, and their frosty fists capable of pulverizing even experienced snowboarders. 

They were painted as before, only bulkier - very quick to the table with a solid end result for something with such a simple composition. I was pleased with the depth I managed - shades of white are surprisingly difficult. In retrospect I should've made at least one additional medium snow golem, if not more, as they are typically encountered in groups (drifts)? Fortunately it should be relatively straightforward to add some additional poses in the future. 

 Despite being much bigger and more dangerous than the smaller snow creatures, they are dim witted and slow to mobilize;  something else must be directing their coordinated attacks on travelers in mountainous areas......

Wednesday, January 14, 2026

Small Snow Golem Avalanche (12)

 

Whew, the end of one year and the star of another - it is always such a hectic time. In addition to more traditional activities, I'm always racing to complete my annual painting goals. I failed miserably as I usually do, but at least the effort propels me into the new year. 
For January I wanted to work on a complete series of winter themed models that  were very different from my standard meticulously highlighted stuff - these super cute snow golems!
 
The models are part of a series of winter critters released by Schlossbauer. They are very simple as individual creatures, but the the progression of related models really captured my imagination. Snow flock is a basing material I often use for wintery subjects, and I wanted to carry that effect through on these guys for consistencies sake. It was a delicate balance, though, because I wanted them to reflect the original artistry of the sculpts. To achieve this I spent a good deal of time painting and shading the model in an icy white palate, most of that work was then covered with a thin layer of army painter snow flock. It seemed like a waste of time at first, but a test piece reveled the added depth and tone from the process carried through to the final effect. The bluish mouth isn't very realistic, but breaking up the snow by adding a simple focal point the helps emphasize how cold they are. A lesson I learned from animators & film is that a feeling conveyed by a visual queue is often more important than realism in art. 
 
These charming powder-balls are small, and based on 20mm bases I 3D printed (without a doubt, I print more bases than anything else!). They seem harmless enough, and make me think of the hapless snow constructs from Adventure Time. In numbers, though, they might pose a noticeable threat to hardened adventurers. Well, at least they might perk their curiosity - where did they come from, and just how many are there? A foray into the deeper snow drifts might reveal additional clues....

Sunday, January 5, 2025

Ancients of Atalan Hunter-Killer Mech

 

Sometimes one picture tells the whole story of the paintwork. In this case, it is all about the gold metallics. I spent most of my time on this ....giant robotic stingray washing, blending and highlighting to get a nice warm gold luster. 

The model itself is for my ever-growing Deepwars collection (made by Antimatter Games / Dark Sword Miniatures) and gives the Ancients of Atalan some really heavy firepower.

 Unusual subjects are often the best to work on because of their extreme nature, and I really appreciated going to the gills with the flashy metallic gold.

Tuesday, December 31, 2024

Animated Broom / Broom of Animated Attack

 


Happy New Year! Time to clean house. While the broom of animated attack is a notorious PC killer in Death House, I can definitely see why an evil house would keep one around. Its a good way to end the year, I think. Sweep away the dirt, and start anew.  


This is a very clean (free) STL by Cult Miniatures - It printed well and I completed the paint work in only a few very brief sessions. This was the final miniature I will complete this year and, happily, I hit my annual paint goal of 52 completed models just in time. 

Sunday, August 25, 2024

Bone Golem / Patchwork Skeleton, Large

 



I Just completed a new bone construct, which makes it another series I seem to be building. I tried to keep the paint as similar as possible to those original models, but I have definitely upped my game on subtle color shading with simple palates since I last worked on the patchwork skeletons. 

The picture came out pretty nice, so I posted it at a relatively large size. This fellow is pretty big, sitting on a 45 mm base.

MZ4250s paint contest this month covers constructs and I didn't have time to print something new, so I dug this gem out of the depths of the bag of unused prints. This model itself if one of the first things I printed and had a bunch of damage - my support game was weak. I think I managed  to salvage it, though, and I'm glad that I was able to put it to good use.

Sunday, April 21, 2024

Stone Juggernaut

 


This subject is way off script for any of my paint project goals, but the rule of cool wins! This TPK machine comes from one of my long running 3D sculpting subscriptions: "Roleplaying & Miniatures." This sculptor takes his queue directly from subscriber suggestions which are then voted on monthly. Its a pretty cool system, and sometimes my pitch makes the cut! The stone juggernaut was one such suggestion of mine that gained the favor of the masses, and immediately earned a spot on the printer. 

Now, what possessed me to request one, if I have no real plans for it? It is friggin' cool! Stone juggernauts always struck me as one of those horrible and hopeless encounters for PCs - a giant fantasy steamroller made of solid rock set on squishing the heroes to goo? Seems totally unfair! Some are even magic users, which makes me want to evil-laugh. It makes sense that every piece of artwork I have seen of one portrays people running frantically away. Staring down the business end would definitely make me run.

Hobby-wise it was a straightforward project. The hollow print was easy, and the paint-scheme is simplistic; it's just a rock. I couldn't quite figure out how I wanted to handle the base on this boxy construct and I had a few false starts. Eventually I decided to gore-up a flagstone base I had sculpted to represent the remnants of prior victims. It seemed appropriate enough and I don't often do gore, so it was something different. I created the bone fragments and flesh-pulp with a mix of course spices, eggshells, and shredded toilet paper in Modpodge. I think it works pretty well despite being a crude basing technique.

Sunday, January 21, 2024

Animated Armor


This is a single session speed-paint I just completed as a rainy weekend project. It is Printed Encounters monthly paint club model and was a perfect casual subject. Low pressure painting exercises keep the hobby fun and light, not work. This suit also fills a useful spot in my collection; I plan to use it for the module Death House.


Wednesday, July 5, 2023

Heavy Combat Biomech


 

I finished this piece last year (2022) after it languished on my shelf-o'-shame for a few. It is an excellent, and formidable, addition to my Dark Mariners warband. This fellow is big, so a group shot may be in order to convey the threat. I had quite a bit of difficulty with focus in the photos because of the size. These pics aren't great, but they were the best I could manage.

I've said it before, and I'll say it again, Olley is a boss. I'm happy to add any sculpt by him to my painted collection.

Wednesday, October 5, 2022

Exoform Salvage Mech Construct / Crab mech


 This was my first addition to my Ancients of Atalan warband. I went a little wild shading with colored metals and I had a lot of fun free-styling with them as I went.  One of the reasons I like my DeepWars pieces so much is because they are so fun to work on. The different genres in the system let me to feel free to try crazy ideas and usual bold color palates I shy away from in other parts of my collection. It s a testing ground in many ways, and I learned a lot! Only down side to this model is that it was tough to photograph - I had a sea-devil of a time getting a good angle.

Thursday, September 29, 2022

Bone Constructs / patchwork skeletons


 These wonderful "skeletons" are from the underappreciated Crucible line, sold as "Bone Constructs." I think they are really clever! Skeletal amalgamations have become more common in the age of digital STL files, but they are nearly always "large" - very few "medium" scale undead are available, which is a shame. These guys are particularly creative with their inclusion of various animal bones and otherwise odd anatomical structure.I always found it curious that necromancers always had perfectly formed skeletal minions, rather than skeletons such as these. I think they will work perfectly as the phase one skeletons in The Skull Dunes of a The Ghosts of Saltmarsh (or the original Isle of the Abby) campaign. Plus, it gives me an excuse to make more with swarms and a juggernaut! some of the previously mentioned bone golems should fit the bill, but I don't expect the collection to come together quickly. That is fine with me, though, I'll savor their simplicity when they hit the table. Even the bases are super simple - virtually nothing there, but I think it works perfectly. sometimes less-is-more.


These were originally completed in 2017, but I'd paint them just the same today.

Sunday, September 4, 2022

Haniwa Clay Golem

 

A new paint job! Golems are one of my favorite subjects to paint, but it occurred to me that I don't have one of the most common varieties represented in my collection. I found a few options but a free STL by Clay Rade was the obvious first choice for me.. It is based on real world dancing clay sculptures from ancient Japan that were left in funeral mounds. I thought it might work well in both my generic fantasy and my L5R setting collections. 

The paint work itself was very simple - it is nearly a mono-color palate for the golem itself. I decided to paint it as a speed-paint to squeeze it in between the larger projects I am working on this year and it was an excellent "palate cleanser."  I'm not really happy with how the base turned out (I over did it on the sand/gravel) but I don't really want to commit time to changing it. I was hoping it would fit the description of the cave that the clay golem in The Lost Caverns Of Tsojcanth, and it was a near miss.

Tuesday, August 30, 2022

Fortune Hunters ( Marie du Chatelet, Breaching Mech Construct)


 I was hoping to post some pieces I completed this year today but I lost the light by the time I had finished the days tasks. Ah well, I have plenty of old stuff to share (in this case, a decade old! photo dated 2012). While this picture is practically ancient by modern standards, I do think it needed to be included in my gallery here if it is supposed to be representative of my collection. 

These were the first members of my now rather large Fortune Hunters warband, which surprisingly hasn't been featured here at all so far. I was initially pretty indifferent about that faction in the game, as I am  not a huge steampunk fan (ghasp!), but they are just so darn easy on the brush for me. Shaded metallics are my jam! 

I'll have to take some pictures of the rest of the crew so that all the core factions have some representation. That'll give me an opportunity to revisit the photographic style of these models. The Black background with harsh lighting seems to be very popular these days for dramatic effect, but I really don't favor the trend.

Thursday, July 28, 2016

Hammerer golem

A speedy paintjob to add tome serious muscle to my human warband. He rounds out the force nicely, I think. He was based using the same theme I use for all miniatures in that faction.

At the time I painted this I had been re-watching BSG, so the slit visor had to be done in that style.

Clockwork owl

I have a thing for miniatures of familiars. They are just so fun and gratifying because of their small size and the diversity of subjects.
I really like the style of the Wargods line, and when I saw they had some amazing KS exclusive minis I had to acquire them. Fortunately I was able to snag an extra set of the KS exclusives  from a fellow who was up for a deal. This classic character  was the first to see paint. I've always loved this concept, since it first captured my imagination as a child, and I am happy to have it in my collection.