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Showing posts with label Bandit. Show all posts
Showing posts with label Bandit. Show all posts

Sunday, March 17, 2024

Redbrand Ruffian #2 / Human Bandit

 

The second in my series of ruffians is not nearly as unique, but that is the point! I like to make my groups of baddies to have some unique recognizable elements that can step in as NPCs, and some more generic models I can use in multiple encounters.

You might notice that I went with a model that isn't strictly identical to LMoP stats. I like a variety of weapons on my baddies that make them more interesting to paint and also to play with. A spear will force some tactical decisions that can make game-play more interesting. I think varied equipment is also more fitting of a ragtag group of criminals. More generally, these projects are my interpretation of my favorite modules, so I make changes as I see fit. 

This model was made by Vae Victis, and was really nice to paint. It has an excellent balance of clean detail and feature depth that made it take paint smoothly without being too busy. I resized it a bit, as I do with nearly everything; it is on a 25mm base.

 

 

 

 use repeatedly in encounters 

Sunday, March 3, 2024

Redbrand Ruffian #1 / Nadia the tax collector

This is the first in my series of bandits for LMoP. I initially prepped and batch painted a collection of 12 models that were existing parts of my collection, freebee models, or the occasional purchase. The only real unifying theme was a bandana type element (rather than a cloak) I could use to visually link them. At a point I switched over to completing each model one-by-one to give each one a unique element for individual interest. Batch painting for me tends to be a little sloppy to keep things moving quickly, so the models in this collection aren't perfect, but they'll more than do the job as generic low level antagonists. I think this one will make a nice leader type for ruffian encounters in town.

This nice piece was sculpted by Galaad Miniatures. I took some liberties with her outfit design, and altered her scale a bit (I tend to scale things to be in line with "30mm" so that they work well with "28-32mm" scale physical models I own), but I think she it pretty faithful to the concept. 

 1 done, 11 to go!